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Acutus

SWG Member
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Everything posted by Acutus

  1. Lat 59 / Lon 52 They quit over a week ago.
  2. My opinions on these topics... Meat Spoilers: Early levels find this useful but with our server settings, tribes find that annoying green stuff is actually something we wish we could auto drop or filter out. It's really not needed. Egg Collectors: Not only does it make daily routine less of a drag for all but it reduces tribes from mass taming dinos to improve egg harvesting. Also, due to recent ARK updates, to properly harvest you really have to spread your egg layer dino groups out which makes putting them in pens difficult/impractical which in turn causes problems with the Passive Pen rules. Therefore I think this one is a must! Poop Collectors: Also a nice way to remove some grind in the game to allow for more enjoyable experiences. Grinding results in less time travelling the world which also results in lowered PVP action! So I like the idea of these tools to reduce grind. Some grind at least. Can't have everything for free; however, this one is not a big deal to have. hoping I can learn stasis components so I can implement these types of collectors into the DFC mod. ***Stacking Mods***: I have strong opinion toward extremely high stacks. So long as cooked meat and regular meat are preserved to stacks of 100. Lots of experience on other PVP servers that use both low and high stacks and found that high stacks makes the daily grind less annoying but has double edged sword like effect to the PVP side of things. One one hand, you can obviously have an easier time grabbing more resources from a single grab; however, since item weight is still in effect, it can really mess up a player who is not careful while raiding or fighting. Smash and grab can be risky if you do not pay attention to the weight you are about to pickup and can quickly result in a player being paralyzed while trying to drop the item in inventory that surprisingly carries a ton of weight! Allowing an enemy to have that extra time/chance to quickly attack while they try to fix the problem. therefore I love super high stacks! Crafting Speed Adjustment: So I did some research and not only does it improve speed but it actually has some effect on quality of items crafted that can be affected by this stat. I think boosting it is fine but a note of caution toward going too far. All we need is someone with a crafting stat that is super high and suddenly they are producing some really unbalanced equipment! Fortitude Adjustment: I agree, this one should be higher. The default +2.0 per increase is way too low and I have used this many times as my advantage to knocking people out. Hell I actually had a decent fort of 60 during last wipe and those bloody sick sticks still knock you out in one shot. Personally I would like to see an increase of 5 per level but that's me. All depends on how far we want to be able to defend against player v player tranq effect. This problem is so bad that during build of our custom bow, I had to add custom code to lower tranq damage vs players to ensure more balanced play. Love knocking out other players but I think it's crazy that you can knock someone out in Riot gear with just a couple punches to the face with a decent melee stat. lol Melee Adjustment: Hell no! It's good. Any higher and it's PVP breaking. I admit that before our additions, melee was more useless at higher levels due to rifles and such but our server re-vitalizes the melee stat to make it good at later levels. Increasing the stat rate would make melee too strong. the big problem before was a lack of ranged weapons that used the melee bonus which resulted in people not using it once high level. Now it's a combat style you can keep and use effectively. So no need to go boosting it. A cautionary crafting bonus example: Use the calculator on the wiki page to see the difference. Plug in a 100% Crafting Speed food item using 20 Raw Meat, 100 Mejo, 100 Narco, 100 Stim. You get a recipe that restores 33.5 Health, 24.1 Stamina, and 138.5 Food. Now change the Crafting Speed to 1130%. The same ingredients now restore 451.9 Health, 321.8 Stamina, and 1908.8 Food. Big difference right? Not saying this is bad at all but if your going to make use of this benefit, it should not come for free!
  3. Storage Item Improvements: We already have them, look in the Acutus Items. also, will add more as time passes, such as wall mounted stuff. Infinite Parachutes: Bad for PVP due to para spamming so probably not an option. Quetz should be hard to catch first time around. Part of the game to work your way up. Infinite Spears: Although nice and I agree makes life easy at start, is quickly useless. Infinite Grappling: Have it and making sure it's not easy to get. I will note that our server wishes to make it difficult to use gear that is daily life / grinding improved. That siad, as you grow in power, it should be that the smaller grindy stuff should phase out for other tribe needs. Torp Gun Mod: Used it before, it's hugely unbalanced in PVP. I mean super unbalanced! We added our own version of it instead and the paralyzer darts are also an alternative that ARK added. That mod is rediculous! I admit it was a lot of fun but also complete BS for PVP. Our tribe took alpha in no time due to insta knockouts at extreme range with tranq auto sniper! Seriously that mod has an option for 600 torpor damage for the auto sniper!?!?!? Mini Forges: Honestly, that's a good idea. I find the forge to be just way too bug and having one at a more realistic size would not be a huge problem for PVP. I will discuss with Mage concerning adding a more compact version. Bar in mind, pull resources would not work with it. Stargate Mod: So I am mixed on this one. I really want to have it... eventually. I will explain. (Had the pleasure of using this on other PVP/PVE servers). - PRO: Mod actually does not cause lag and use of the portals has no effect on the server. Only lag people experience with it is due to their own game rendering in the area. So performance wise it's awesome. I am actually impressed with the guys who made this one. They really knew what they were doing. - PRO: Really fun way to get around and makes your base excellent with the smaller teleporters. The mod also allows that all gates are publicly used (a must for PVP), and the gate shileds can be blocked from crafting (also a must for PVP) which makes creatign these beneficial to all but risky if you stick one in your base. - PRO: From my own expeirence on PVP servers, this made for some really interesting PVP strategies. Gate raiding, etc. - CON (the big problem that makes this un-acceptable): Currently there are quite a few exploits that can be used to get into enemy bases which makes this mod horrible for PVP. Constant admin rule enforcement was necessary to ensure fair play and it was a really big problem. the devs of this mod are working on these exploits to make it more PVP friendly. Until then I think this mod is out of the question. I pay attention to this one though and if they manage to fix some of the key issues you can be sure I will be the first one to start begging for this one! lol
  4. Does anyone know if the items are safely placeable without completely covering other structures? S+ for example allows for partial coverage which is fine since you can always see/find some of it. Would not want players covering structures due to PVP raiding. Might add more excuses for players to blow up everything in site. I briefly checked mod page but no mention of placement details. Aside from that, if safely placeable, then this mod looks epic!
  5. We are actually designing our own mod to handle a good amount of the PVP balance. The aim being more raiding but harder to destroy entire bases or at least the interest in doing so is diminished by the want to target specific things to hit. IE upcoming tribute system. We also prefer alpha tribes have a harder time. Eventually favoring a voting system that nerfs high ranking tribes. Only small nerfs but should make smaller tribes more surviveable.