Welcome to Silent Warriors Gaming

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
Conan

Some suggestions for DFC

9 posts in this topic

New to the server but would like to make some suggestions based on my experience on other servers.

1. Mods

1a. Meat Spoiler - You have this on your mod list, but I don't see it in game. This is a very good mod because splitting meat into hundreds of individual stacks and waiting 10mins is the worst thing ever.

2a. Egg N Poop Collector - Please add this so I don't have to sit at my base picking up turds and eggs all the time.

3a. Reusable Plus - Really nice mod because otherwise I have to carry full stacks of these around everywhere. The reusable spear helps people get started early game, and the grapple is nice when I'm building a large base.

4a. A different stacking mod - I don't think the current mod has big enough stacks for a x10 (x5 *2) gather server. I don't mind the weights being the same, but 500 is not enough for things like metal, stone, wood. They should be at least 1000, or probably 5000 for some things. It just wastes space to be any less. Ammo could also use larger stacks. I know changing the stack mod will remove everyone's materials, but there was a recent wipe so maybe it's better now then never.

 

2. Stats

2a. Crafting speed - Make this x10-x100. I want to be able to put 1 point in this and get really good speed so I don't have to wait forever to make arrows, stone walls, etc. Really helps new players.

2b. Fortitude - Double to 4 per point because getting KO'd is way too easy.

2c. Melee - Maybe go to 7.5-10% per. Dinos are really high level here, and it doesn't affect PvP that much since we use guns/bows. Also helps us gather faster.

 

3. Maybe add S+ and the wipe date to your server title. People look for these things when finding a new server. It might make more people join.

4. Change your http://rules.dinofight.club link to go to your steam page or make the rules webpage on your site public. I could not see it without making an account here.

Share this post


Link to post
Share on other sites
DONATOR
51 minutes ago, Conan said:

New to the server but would like to make some suggestions based on my experience on other servers.

1. Mods

1a. Meat Spoiler - You have this on your mod list, but I don't see it in game. This is a very good mod because splitting meat into hundreds of individual stacks and waiting 10mins is the worst thing ever.

2a. Egg N Poop Collector - Please add this so I don't have to sit at my base picking up turds and eggs all the time.

3a. Reusable Plus - Really nice mod because otherwise I have to carry full stacks of these around everywhere. The reusable spear helps people get started early game, and the grapple is nice when I'm building a large base.

4a. A different stacking mod - I don't think the current mod has big enough stacks for a x10 (x5 *2) gather server. I don't mind the weights being the same, but 500 is not enough for things like metal, stone, wood. They should be at least 1000, or probably 5000 for some things. It just wastes space to be any less. Ammo could also use larger stacks. I know changing the stack mod will remove everyone's materials, but there was a recent wipe so maybe it's better now then never.

 

2. Stats

2a. Crafting speed - Make this x10-x100. I want to be able to put 1 point in this and get really good speed so I don't have to wait forever to make arrows, stone walls, etc. Really helps new players.

2b. Fortitude - Double to 4 per point because getting KO'd is way too easy.

2c. Melee - Maybe go to 7.5-10% per. Dinos are really high level here, and it doesn't affect PvP that much since we use guns/bows. Also helps us gather faster.

 

3. Maybe add S+ and the wipe date to your server title. People look for these things when finding a new server. It might make more people join.

4. Change your http://rules.dinofight.club link to go to your steam page or make the rules webpage on your site public. I could not see it without making an account here.

Hey @Conan Thank you for the feedback this is very well written.

 

Meat spoiler must not have downloaded correctly I will make sure that gets added upon next server restart. (Grats you are the first to tell me off it not being there, thank you!)

I almost feel the egg n poop collector is redundant as we now have dinos that pick up eggs and not sure but the beetle might do poop. However I am always willing to make changes if that is what the server population wants.

The reason reusable plus is not in is two fold, one I know it isn't much but it makes people spend all those extra resources thanks to 5x harvesting to make those items. two we have a new bow in that adds a reusable grappling hook already.

 

Stats:

Current crafting speed is 2x, I can probably go higher.

We will have to play with fortitude to see how it actually affects PvP but we can slowly mess with that.

Melee is a tough one as even though it doesn't say it melee does affect bows. If you have higher melee it does do more torp per hit etc. Another thing we can play with.

 

Thanks for letting me know the rules are not public this entire section of the website is supposed to be public I will fix it.

Share this post


Link to post
Share on other sites

Unless I'm forgetting something, there's no dinos that actually pick up eggs/poop automatically. Oviraptors only do it when you whistle target an egg, and dung beetles don't pick up poops (you must manually place it in them). That's why I like the mod.

I did not know about the bow's grappling hooks since I'm not high enough level. I will check it out though.

Melee on bow damage. Unless this is a server setting or mod, I've never seen this affect shot damage. I've had 300%+ melee on some servers and never noticed a difference on tranq shots. If I am wrong though, that would really change how I think about stat allocation.

Thanks for the quick reply

Share this post


Link to post
Share on other sites

Oh and crafting speed only went up 10% when I put a point in, so it doesn't seem like x2 right now. I would like to see this at least 50% per point, probably more. It's hard to justify putting points in it otherwise, since most things are made on crafting stations anyways (which ignores your crafting stat).

I also wouldn't mind baby maturation speed be raised a bit more, since it took like 2 hours to raise a wolf and that felt pretty damn long for such a small thing. You could leave egg hatch speed where it is now though if you are worried about people raising too many giga/quetz/wyverns. So what I'm saying is that mammals aren't very strong so I think the baby speed for them could be raised, but maybe not for eggs.

Share this post


Link to post
Share on other sites
DONATOR

Current baby mature rate is 25x egghatch is also 25x

 

I thought ovi's when put on wander picked up eggs?

 

Thought melee damage always increased torp on bows don't think it increased dmg done though could be wrong would need to test it more.

 

UPDATE: Changed the craft speed and torp

Share this post


Link to post
Share on other sites

Thanks for considering suggestions. Here's an update I have for you.

Craft speed is now 40% per which is nice, but Fortitude (torp?) is still the default 2 per. I'm not sure it changed at all.

Can you make sure mature rate is actually x25? I think that would be a good rate, but right now I think it is only x15 like the webpage says.

And maybe consider putting the Egg/Poop collector back in, it helps a lot.

Share this post


Link to post
Share on other sites
DONATOR

Egg N Poop Collector is now in

Mature and egg rate is and has been :

EggHatchSpeedMultiplier=25
BabyMatureSpeedMultiplier=25

 

Torp should be currently doubled as it has been

PerLevelStatsMultiplier_Player[2]=2

 

Instead of the default 1

Share this post


Link to post
Share on other sites

My opinions on these topics...

Meat Spoilers: Early levels find this useful but with our server settings, tribes find that annoying green stuff is actually something we wish we could auto drop or filter out. It's really not needed.

Egg Collectors: Not only does it make daily routine less of a drag for all but it reduces tribes from mass taming dinos to improve egg harvesting. Also, due to recent ARK updates, to properly harvest you really have to spread your egg layer dino groups out which makes putting them in pens difficult/impractical which in turn causes problems with the Passive Pen rules. Therefore I think this one is a must!

Poop Collectors: Also a nice way to remove some grind in the game to allow for more enjoyable experiences. Grinding results in less time travelling the world which also results in lowered PVP action! So I like the idea of these tools to reduce grind. Some grind at least. Can't have everything for free; however, this one is not a big deal to have. hoping I can learn stasis components so I can implement these types of collectors into the DFC mod.

***Stacking Mods***: I have strong opinion toward extremely high stacks. So long as cooked meat and regular meat are preserved to stacks of 100. Lots of experience on other PVP servers that use both low and high stacks and found that high stacks makes the daily grind less annoying but has double edged sword like effect to the PVP side of things. One one hand, you can obviously have an easier time grabbing more resources from a single grab; however, since item weight is still in effect, it can really mess up a player who is not careful while raiding or fighting. Smash and grab can be risky if you do not pay attention to the weight you are about to pickup and can quickly result in a player being paralyzed while trying to drop the item in inventory that surprisingly carries a ton of weight! Allowing an enemy to have that extra time/chance to quickly attack while they try to fix the problem. therefore I love super high stacks!

Crafting Speed Adjustment: So I did some research and not only does it improve speed but it actually has some effect on quality of items crafted that can be affected by this stat. I think boosting it is fine but a note of caution toward going too far. All we need is someone with a crafting stat that is super high and suddenly they are producing some really unbalanced equipment!

Fortitude Adjustment: I agree, this one should be higher. The default +2.0 per increase is way too low and I have used this many times as my advantage to knocking people out. Hell I actually had a decent fort of 60 during last wipe and those bloody sick sticks still knock you out in one shot. Personally I would like to see an increase of 5 per level but that's me. All depends on how far we want to be able to defend against player v player tranq effect. This problem is so bad that during build of our custom bow, I had to add custom code to lower tranq damage vs players to ensure more balanced play. Love knocking out other players but I think it's crazy that you can knock someone out in Riot gear with just a couple punches to the face with a decent melee stat. lol

Melee Adjustment: Hell no! It's good. Any higher and it's PVP breaking. I admit that before our additions, melee was more useless at higher levels due to rifles and such but our server re-vitalizes the melee stat to make it good at later levels. Increasing the stat rate would make melee too strong. the big problem before was a lack of ranged weapons that used the melee bonus which resulted in people not using it once high level. Now it's a combat style you can keep and use effectively. So no need to go boosting it.

 

A cautionary crafting bonus example:

Use the calculator on the wiki page to see the difference. Plug in a 100% Crafting Speed food item using 20 Raw Meat, 100 Mejo, 100 Narco, 100 Stim. You get a recipe that restores 33.5 Health, 24.1 Stamina, and 138.5 Food. Now change the Crafting Speed to 1130%. The same ingredients now restore 451.9 Health, 321.8 Stamina, and 1908.8 Food. Big difference right?

Not saying this is bad at all but if your going to make use of this benefit, it should not come for free!

Share this post


Link to post
Share on other sites

Agreed on crafting speed, but it's also good to note that it only affects custom food and drink recipe crafting, and although the values get exponentially high, the rate of recovery never increases. so spamming a bunch of food versus 1 superfood won't make you heal faster, just longer. less spam clicking i guess xD 

Also, yes fortitude increase should definitely be higher, and i think 5 is a pretty good number. Torpor effects are just way too op, and there's not much in the way of countering it. it's pretty much almost a waste to invest in fortitude since you're going down anyways in no time flat, so the level-ups are better vested in more utility.

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0